![]() How the 300 Blackout compares to the 5.56.Everything you need to know about 300 Blackout ballistics.Scientifically, logically, and anecdotally, it’s a winner, and I’m going to show you why in this article. The 300 Blackout is one of the most powerful, versatile, and lethal kinds of ammo you can fire out of a short-barreled AR-15, and with subsonic ammo, it’s extraordinarily quiet when fired through a rifle with a suppressor.įor my part, I’ve become thoroughly convinced that the 300 Blackout is here to stay, and that it deserves its newfound following. Is the 300 Blackout just a new knickknack for tearing up targets at the range, or is it the better mousetrap we’ve been promised? “No one in the military uses it and neither should you.”.“It’s just a novelty cartridge that will fade away like the fad it is.”.“It’s good but not as good as other ammo-stick with what you’ve got.”.On the other hand, skeptics claim that 300 Blackout ammo is overrated, overpriced, and flat-out inferior to most other kinds of ammo you can shoot. The perfect all-rounder cartridge for plinking at the range, home defense, and huntingīest of all, it was designed from the ground up to work in America’s favorite rifle-the AR-15-with only a quick change of the barrel required to shoot it.“Hollywood” quiet when fired through a suppressor.More powerful, hard-hitting, and deadlier than 5.56/.223 (AR-15) ammo.If you’ve spent any time poking around online, you’ve likely heard it’s. The 300 Blackout has become one of the most popular rifle cartridges available. If you want a cartridge that’s nearly “Hollywood” quiet, but still powerful enough to excel at home defense, hunting, target practice, and combat, you want to try the 300 Blackout.When combined with a suppressor, 300 Blackout ammo can give you one of the most powerful, nearly silent rifles you can have.The 300 Blackout is a rifle cartridge that’s more powerful than 5.56/.223 (AR-15 ammo) when fired out of a barrel that’s less than 16 inches long and works reliably with both super- and subsonic ammo.If so, then you want to read my latest book– The Second Amendment Manifesto: What Every American Should Know about Their Constitutional Right to Own Guns. The AI "hears" based on the above values.Do you care about your Second Amendment rights? Do you want to know why the right to bear arms exists, why it’s worth protecting, and what you can do right now to save it? In short, the sound the player hears is not what the AI hears. Furthermore, the suppressor of the weapon will multiply these values usually by a number below 1 that is higher than 0. These values are found in the CfgAmmo.hpp of a mod. They will rely on config values like the following: ![]() by AI can "Hear", you dont actualy mean that the AI can hear like a player does? It all has to do with the current applied ammo multiplier? So if I made my own mod, and used a very loud nuclear blast as the sound for each round fired using the suppressor using subsonic ammo, the AI would not hear that blast sound and would simply rely on the multiplier for the detection right? Sorry if Im pretty much asking the same thing, but Im just not sure. Originally posted by BOT Vlfire:While I did mention that this awnsered my question, I would like to confirm one last thing. (I know the difference between ammunition though.) by AI can "Hear", you dont actualy mean that the AI can hear like a player does? It all has to do with the current applied ammo multiplier? So if I made my own mod, and used a very loud nuclear blast as the sound for each round fired using the suppressor using subsonic ammo, the AI would not hear that blast sound and would simply rely on the multiplier for the detection right? Sorry if Im pretty much asking the same thing, but Im just not sure.īasicaly, Im just confused about the sound/speed + detection mechanic. While I did mention that this awnsered my question, I would like to confirm one last thing. Im wondering if the AI can hear it, or is it ignored by it ? Basicaly, does the lack/presence of the speed of sound crack influence the behavior of the AI, or is the sound only a reference for the player?ĮDIT: I still need to confirm something before officialy closing this, sorry about that. So, I was playing arma 3, and realised some of the suppressed weapons still have the cracking sound when you fire them suppressed, and some do not.
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